​VITOR LEMOS
DIGITAL DESIGN
3D WORKS
Here you can check some of my 3D modeling, sculpting and texturing techniques. I usually make a concept in 3Dsmax or draw a sketch if necessary, then go to Zbrush to sculpt the main project. When making low-poly models with normal map I work with Topogun.
My version of a 26k tris Momohime character inspired from original Momohime in the game series: Muramasa: The Demon Blade. Made with Zbrush and 3Dsmax. Textured in Photoshop and rendered with Vray.
This is a 3D concept modeled in 3Dsmax.
A commemorative piece of art in honor of a renowned Brazilian inventor.
Sculpted in Zbrush and rendered with Vray.
A 3k tris study model made with the next-generation modeling and texturing techniques for games. Sculpted in Zbrush, modeled in 3Dsmax. Textured with Photoshop.
A cartoon technique. Love the colors.